​​Get to grips with the best EdTech development practices backed by real project experience

“No student will leave unhappy, no profit will slip” — the motto that is likely to fuel your decisions if you’re on the way to build a red-hot educational app. But how do you turn it into more than just a bald claim?

Oxagile’s team of EdTech software developers and business analysts decoded the steps of meaningful eLearning app creation that is bound to gain a reputation of an exciting and trustworthy educational source.

Based on extensive experience, they cover all nuances that should be given attention to during the mobile learning app development workflow. They’ll take you through the process of conscious creation, in contrast to “developing an app for the sake of developing”, and end with tips, advice, and rethought common practices that can be implemented differently and more effectively.

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Identifying opportunities in today’s educational apps market

The educational technology sector is no longer an emerging niche — it has become a massive, fast-scaling industry attracting both consumer and enterprise investment. For many businesses, the first big question is how to create an educational app that stands out in this crowded market. The figures clearly show that now is a strong moment to take this step.

  • The global eLearning services market is projected to reach ~$842.6B by 2030 (CAGR ~19% from 2025)1.
  • Mobile learning generated ~$81.3B in 2024 and is expected to reach ~$225.3B by 2030 (CAGR ~18.7% from 2025)2.
  • Corporate eLearning is accelerating toward ~$335.0B by 2030 (CAGR ~21.7% from 2025)3.
  • App marketplaces remain vibrant: as of early September 2025, Apple’s App Store lists ~1.99M apps and Google Play ~2.06M, with thousands added weekly — a signal of both opportunity and competition for education products4.
  • Apple-commissioned research estimates the App Store ecosystem facilitated nearly $1.3T in billings and sales in 2024, indicating robust monetization channels for learning apps5.

What this means for product strategy:

Prioritize mobile-first learning flows and offline-ready content (to meet usage patterns), plan enterprise integrations and analytics early if you target B2B/B2E, and differentiate on measurable outcomes and UX, not just feature lists.

 

​​Factors that nourish the growing demand for eLearning apps

  • Shift toward flexibility and applicability. Learners now expect bite-size lessons, adaptive pacing, and microlearning sprints instead of long, linear courses — apps that offer these experiences align best with modern study habits.
  • Saving time and money on teachers. Automating grading, attendance tracking, and lesson planning, while introducing AI tutors or chatbots, reduces the load on educators and improves efficiency.
  • Going mobile. The online format eliminates concerns about missing classes or assignments since materials are accessible anytime, anywhere, regardless of time zones or geography.
  • Learning as a trend. Education is increasingly seen as both prestigious and trendy, with users collecting certificates and diplomas to showcase lifelong learning on platforms like LinkedIn.

Besides, companies prefer to improve the skills of existing employees rather than hire new ones, which makes corporate training apps a major growth driver.

Expert perspective

Expert perspective

“Though it might seem like the pandemic period formed intense competition with a variety of eLearning apps, it’s apparent that many new ones are taking over the ecosystem with fresh ideas, niche solutions, or by offering multifunctional apps that compile the best practices of existing apps on the market.”

Latest industry trends to watch for

Drawing from our experience and a comprehensive analysis of the market, the current top-ranking applications are those that tap into the following hottest EdTech trends:

  • Widespread implementation of video content. The advancements in technology now let educators create an educational app that integrates video at every stage — from recorded lectures and tutorials to interactive live classrooms, AI-driven proctoring, and video-based assessments — meeting the expectations of digitally native learners.
  • Gamification. This technique adds motivation through points, leaderboards, storytelling mini-games, or unlockable content. When you think about how to make a learning app that keeps users engaged, gamification should no longer be treated as “nice-to-have” — it directly correlates with engagement, retention, and paid conversions.
  • Gamification

  • Microtraining (microlearning). This approach delivers small, focused units of educational content, breaking down complex topics into digestible chunks. Apps that incorporate microlearning report higher daily active usage and stronger completion rates.
  • AI-powered features. From personalizing the learning experience and adapting content to specific user needs, to providing tutors with performance dashboards, AI and machine learning now act as must-have enablers of personalization and efficiency in modern learning products.
  • Advanced analytics. Successful apps, from startups to giants, rely on robust analytics pipelines to track engagement, forecast trends, and optimize user experience in real time.
Expert perspective

Expert perspective

“Unlocking the power of audience segmentation, real-time monitoring of ad performance, analysis of user behavior and their satisfaction with the content goes beyond highlighting the areas that require optimization right now. It gives the chance to forecast future trends, user preferences, and even campaign results.”

 

How to create an eLearning app that shapes the industry

Educational app

There are two main categories of educational applications, divided by the type of interaction: “Human-Machine” and “Human-Teacher.”

In the case of “Human-Machine” apps, interaction takes place directly between a student and a computer program. The platform serves more as an interactive tutorial used by a learner independently.

“Human-Teacher” apps, on the other hand, imply interaction between the teacher and the student. This model increasingly extends to peer-to-peer setups, where learners can also act as teachers, sharing knowledge and practical insights within a digital community.

Expert perspective

Expert perspective

“It is also important to highlight the category of B2B or corporate training apps. These platforms (often implemented as LMSs) introduce distinctive technical peculiarities, such as hierarchical structures that allow managers to track employee progress and outcomes. An essential feature is integration with corporate services, ensuring that training processes align with specific business needs and workflows.”

If we delve deeper into the content of educational apps, we’ll come across an array of options, approaches, and formats that can be used to deliver educational content, such as:

  • Apps for kids to facilitate their development
  • Apps for language learning, like Busuu, Duolingo
  • Apps for specific subject learning or exam preparation
  • Apps offering supplemental and reference materials
  • Apps designed to cater specifically to online courses, like Coursera or Udemy
  • Apps for planning, scheduling and classroom curriculum
  • Apps to store teaching material
  • Grading and testing apps to assess student progress

Together, these categories and subtypes illustrate the diversity of eLearning solutions — from child-focused experiences to large-scale corporate academies — each with distinct technical and business requirements.

 

Steps of building a high-end educational app

Starting a project from scratch might sound overwhelming, but fortunately when it comes to educational app development, there’s a science and an art to it with very defined elements and stages. If you’re wondering how to build an education app step by step, the most practical way is to combine structured design models with agile testing, ensuring the product finds its market fit early and scales effectively.

 

Double Diamond model

1. Discovery phase

To ensure smooth and effective mobile learning app development, carefully study potential users, conduct research on their needs, wishes, and pain points. For client-facing projects, it is equally important to clarify the “why” — what business problem or learning gap the app is solving.

Competitor research also enables refining the original idea and tailoring solutions to the market.

Steps of building a high-end educational app

2. Definition phase

At this step educational app developers describe tasks, elaborate milestones, define deadlines and metrics that we want to achieve/what we will measure, choose between preliminary A/B testing or launch into production without A/B tests.

3. Development phase

Ensuring the viability of an idea and its alignment with market demands is crucial. This involves verifying if there is a demand for the concept and if it satisfies the “market fit” criteria. For companies planning to create eLearning app solutions quickly and cost-effectively, the MVP approach is the most practical option, delivering a working product in 1–3 months while testing assumptions with real users6.

The MVP implies that once you create a concept, the next step is to develop the initial working version of the product, which can be shared with a select group of users. Maintaining continuous communication with these users and gathering feedback enables testing the existing hypotheses, as well as formulating new ones.

Expert perspective

Expert perspective

“When it comes to startups, business intelligence and serious work with requirements slow down the process of developing an educational app. But at the end of the day, most hypotheses are not confirmed, making all the time and effort spent to build an educational app useless. So, the best option is to always implement and verify ideas as quickly as possible with the MVP.”

4. Delivery phase

After testing, and in case of successful release of the product, the idea can continue its development and you can safely create an educational app with additional features and enhancements. When the product is launched, the data is tested for a certain period (a week, a month, six months) and then conclusions are made as to whether the idea is worth pursuing further or it’s better to pause, go back, and reconsider the actions taken.

Expert perspective

Expert perspective

“To get the process of educational app development off to a perfect start, it is important to have:

  • a clearly defined MVP goal, as its creation process should not stretch over six months or a year — it should be a fast development;
  • powerful skillful educational app developers and other experts, maximally T-shaped.”
 

ProCD framework

Unlike just fulfilling individual client requests or fixing bugs, we can create an educational app from its very start to full completion, including all stages of development. This approach is formalized in the ProCD framework, which structures the process into three continuous cycles: Learn, Build, Measure.

Step 1. Learn

There are 3 fundamental questions at the core of all processes when we develop an educational app, which are essential for a successful workflow.

  1. Who is our target audience?
  2. Who are our competitors? Why are we better than them?
  3. How will we meet our target audience’s needs?

Answering these questions is vital to understand the competitive landscape and then come up with specific actions that will best serve the audience.

Step 2. Build

This is the stage of direct implementation of the plan drawn up in the Learn phase. This is where the focus is on creating the overall structure of the application, defining components, designing the user interface, and coding the application according to the defined architecture. Tool selection is tailored per project, with openness to methodologies like Jobs-to-be-Done if clients request them.

Expert perspective

Expert perspective

“When we create an educational app, we pay particular attention to the tools we use to make sure they meet the needs of each client. But while it’s crucial to offer our recommendations on the selection of tools that are best suited to a particular project, it’s also great to be open to new ideas. So, if a client shows, for example, an interest in the “Jobs-to-be-Done” methodology, we will be happy to apply it and experiment together.”

Step 3. Measure

This step implies that as soon as we complete some new functionality, we need to understand if it turned out as expected. This stage emphasizes continuous feedback loops — feature usage data, learner satisfaction, and market response all feed into the next sprint.

Expert perspective

Expert perspective

“All these steps involve cyclicality, meaning that we don’t gather market information, target audience data, and settle for the results just once — this process happens continuously.

For instance, if we want to implement a new feature, we check if anything has changed in the market. Then we gather information about how we developed that feature, realize that we are on the right track, achieving great results, and can start improving it.

We take all this into account when planning the next scope, adding new elements, conducting further research, reaching out to our customers, asking new questions, and exploring new competitors, then we set off to build again.

In other words, planning, executing, and evaluating the results is an endless iterative process.”

The process timeline

If a client comes to us with a desire to approach the matter thoroughly and make an educational app by all canons, the recommended way is to start with a structured discovery phase that typically lasts 1–2 months (or can be compressed to 1–2 weeks in urgent cases).

If there is no opportunity for a full discovery, the process can begin with a shortened Learn step: collecting only essential insights before moving into design and development. This “fast track” reduces upfront depth but enables quicker time-to-market.

In both scenarios, discovery activities run in parallel with data gathering on the client and target audience. This dual approach ensures that even accelerated projects remain grounded in real user needs.

Thanks to accumulated expertise, Oxagile provides ready-made templates for both tracks — comprehensive discovery or hypothesis-driven fast launch. These templates shorten ramp-up time, clarify responsibilities, and reduce risks during early development.

Talk to an expert

Estimate your app development timeline

Take advantage of a detailed template breaking down each step of the workflow and uncover the ways to reduce your time-to-market.

 

Required features for every educational app

Since the selection of features greatly depends on how the product is positioned, it is crucial to treat each educational app on an individual level. Still, there are baseline capabilities most successful apps share — especially in language learning and skills-building scenarios. For teams exploring how to create an app for education, these features form the foundation of a scalable and engaging product.

Required features for every educational app

Core features include:

  • Authorization (which is most often needed to keep track of the user)
  • Subscriptions
  • Push notifications
  • Web version
  • Content creation and management
  • Content consumption (access to all materials, tests, and exams)
  • App performance monitoring
  • User analytics

Advanced features:

  • Notification systems that deliver personalized alerts and reminders
  • Communities, including chat rooms, peer forums, and study groups
  • Content personalization powered by AI, adapting learning materials to user pace and preferences
  • Offline access to selected resources — critical for mobile-first learners
Expert perspective

Expert perspective

“The creation of certain features in language learning apps is also often driven by the needs of a client, which can generally be subdivided into business and technical.

Business features may include:

  • Login via university accounts
  • Integration with third-party systems, e.g., for enabling additional functionality

Whereas technical feature may comprise:

  • Proper content distribution network (CND) for videos to ensure fast downloads
  • Architecture built in compliance with GDPR, where encrypted user data is stored in secure locations
  • System scalability (to support 1 million users, for instance)”
 

Development team structure

In every project, the team’s composition depends on:

  • The amount of work to be covered and the complexity of the work;
  • The technical component (whether a web version is planned, etc.);
  • Financial capacities.

An example of a team that will excel in developing an educational app includes:

  • Product Manager
  • Scrum Master
  • Business Analyst
  • Developers
  • DevOps
  • UI/UX designer
  • QA engineer
Expert perspective

Expert perspective

“The team must be self-sufficient, cover all current needs, and grow or shrink to fit the needs and plans of the business.”

 

Tech stack

Backend: Node.js, Nest.js, Express.js, RabbitMQ, AWS Lambda; Frontend: React.js, Redux, Material UI, Next.js, Apollo GraphQL, React Native, AWS Amplify; API: REST, GraphQL; Databases: PostgreSQL, MySQL, MongoDB; DevOps: AWS CodePipeline, Kubernetes, Circle CI

 

How much does education app development cost?

Since there are many factors, there isn’t an instant and precise answer to the question of cost estimations. Besides, it depends on the number of professionals who are handling various areas of the development process, raising the associated costs.

On average, the first stage of education app development — creating an MVP with core functionality — takes 1–3 months and requires an investment of about $50K–$100K. After successful MVP validation, companies usually proceed to a full production version, which may take 9–12 months and cost around $1M6.

Other cost drivers include the number of integrations (e.g., third-party systems, payment gateways), the scale of AI personalization features, and whether both iOS and Android native apps are developed in parallel.

Careful planning at the MVP stage reduces long-term costs: by validating features early, teams avoid unnecessary spending on untested ideas.

 

Monetizing an educational app

If you’d like to cater to different user preferences and business models, eLearning apps offer various payment options.

  • Freemium. Free apps with limited functionality or content, where users can upgrade to access advanced features.
  • Subscription. Apps with recurring weekly, monthly, or annual payments. Subscriptions provide stable revenue but compete with many free alternatives, so retention depends heavily on content quality and UX.
  • Ad-supported. Free apps that monetize through in-app advertising. This model works best when paired with high daily active usage and a young learner audience.
  • One-time paid apps. Users pay upfront to access the full product. This model is less common today in education because learners expect ongoing updates and interactive features.
  • Hybrid models. Many apps combine two or more approaches (e.g., freemium + in-app purchases, or subscription + ad-support) to diversify revenue streams.
Expert perspective

Expert perspective

“The freemium model, which is a combination of free and paid content, is quite successful today in the world of mobile learning apps as it provides an opportunity to attract a large number of users by giving them a chance to try out basic functionality for free and see if the product meets their expectations.

On the other hand, the subscription model can cause certain issues: users, especially in a saturated app market, may face a dilemma in deciding whether to pay to use your eLearning app, or turn to the many free alternatives that are currently on the market.”

Expert perspective
Expert perspective

“Usually, advertising goes hand in hand with free subscriptions. And while using ads through Google AdWords is not particularly good in educational apps, developers often bundle ads with their product partners.”

 

Conclusion

And while these are the core elements worth considering before starting the development of an educational app, there are still many factors, pitfalls and intricacies businesses need to be aware of.

From translating business ideas into clear development requirements to choosing the right monetization model, and from calibrating processes to scaling with modern technologies — every step matters.

The difference between a basic app and a sustainable EdTech product lies in structured planning, iterative validation, and strong technology choices.

If you want to know how to create your own educational app and bring it to market faster and more cost-effectively, contact us. We’ll share hands-on product development experience as well as deep EdTech domain knowledge to support your project success.

 

Sources

 

1. Grand View Research — E-learning services market size, share & trends

 

2. Grand View Research — Mobile learning market size & forecast

 

3. Grand View Research — Corporate e-learning market size & forecast

 

4. 42matters — App Store & Google Play statistics

 

5. Analysis Group for Apple — The Global App Store and Its Growth

6. Grand View Research — Education app development market: MVP cost analysis

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