When Oxagile first discussed the matter with a client, the most frequently mentioned words were that their corporate training sessions looked to employees more like “something you can't skip, although you want to.”
“Surprise Time” squares on the field motivate employees to actively participate in training. The faster they reach these squares, the quicker they discover what surprise is awaiting them. This encourages engagement in both individual and group training sessions, where questions can also bring additional points.
Each employee has the opportunity to choose any in-game avatar that can be customized as desired. This character is then shown not only in the student’s account, but also on the pictures that mark achievements, actions, obtaining points, and so on and are visible to others.
The playing field can adapt activities to the positions of company employees. Though everyone can see a universal variant of the playing field at once, there are so-called “nodes” that lead a person to a customized mode. An employee unlocks tailored content, challenges, and individualized guidance that empowers them to maximize their potential.
Within a remarkably short timeframe of just 3 months, our client unveiled a few figures that showcased the undeniable power of gamification to positively impact educational processes of any kind.