When Oxagile first discussed the matter with a client, the most frequently mentioned words were that their corporate training sessions looked to employees more like “something you can't skip, although you want to.”
“Surprise Time” squares on the field motivate employees to actively participate in training. The faster they reach these squares, the quicker they discover what surprise is awaiting them. This encourages engagement in both individual and group training sessions, where questions can also bring additional points.
Within a remarkably short timeframe of just 3 months, our client unveiled a few figures that showcased the undeniable power of gamification to positively impact educational processes of any kind.